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Samsung’s Gear VR Vs HTC Vive VR- Comparison

Samsung's Gear VR Vs HTC vive VR

Samsung’s Gear VR and HTC Vive VR – Comparison

Virtual reality (VR) is far from a new concept — the term was coined in 1987 by computer scientist Jaron Lanier. But the technology hit a critical milestone this year, as high-end VR gadgets are now widely available to the masses for the first time.

Samsung's Gear VR Vs HTC vive VR
Samsung’s Gear VR Vs HTC vive VR

The Facebook-owned Oculus VR’s Rift headset began shipping on March 28, after first appearing as a Kickstarter project in 2012. HTC’s Vive headset launched on April 5. Samsung’s Gear VR goggles, based on the same software as the Rift, was released in November.

Samsung Gear VR

  1. Design – The first thing Google emphasized about the Daydream View is comfort. Most VR headsets are very obviously gadgets, made of plastic and rubber. People do not typically wear gadgets, Google mused, they wear clothes, so the View was designed with clothing in mind. The headset is made of soft, lightweight fabric, though Google hasn’t specified the materials used in the fabric.

  2. Performance – Google has yet to release specs regarding the View’s display, so we cannot compare its resolution and refresh rate to the Gear’s just yet. Ultimately, the details will depend on the phone. The Google Pixel will have a 1080p display, and the Google Pixel XL will have a 1440p display.

  3. Games And Software – In our review of the Gear VR, we noted that the software interface had “a blocky, flat design,” but that navigating it was fairly easy, the only drawback being that users must use the touch pad on the side of the headset. Until we have a chance to test the Daydream headset, it’s difficult to say whether the software is easier to use than the Gear’s. Apps and games for the Gear are offered through the Oculus store, and the selection of VR games is nice, but the Gear was lacking in quality apps. Those it did have, such as the Netflix app, also didn’t work as intended.

  4. Price – Both of these headsets are affordable gateways into VR. The Gear VR retails for $99, and is currently available. The Daydream View will sell for $79 when it hits digital shelves in November, and will be available for pre-order starting October 20. And if you buy a Google Pixel or Pixel XL, you’ll get a Daydream View for free. Samsung offers a similar promotion for the Gear VR.

Samsung Gear review here


  • Design – Because you’re going to be wearing it strapped to your face, the ergonomic design of VR headsets is crucial. The PlayStation VR is by far the most comfortable of the three headsets – despite being the heaviest of the three – thanks to a sensible design that distributes the weight evenly around the head. The Oculus Rift also doesn’t feel particularly bulky to wear due to lightweight build materials. The most uncomfortable was the HTC Vive, which did at times feel like it was weighing us down.

  • performance – The key performance indicators for VR are the frame rate, the refresh rate and the latency. The often imperceptible delay between moving your head and the game responding was a persistent cause of motion sickness in early VR tests, as were the frame rates of the first headsets.

  • Games And Software – The HTC Vive’s bundled games are the more impressive initially, but you’ll get over the novelty pretty quickly. The Rift’s games, on the other hand, are a lot more involved, and I found myself frequently returning to Eve: Valkyrie in an attempt to improve.

  • Price – All three headsets are objectively pretty expensive, but there’s also quite a lot of variation between them. The HTC Vive is the most expensive, clocking in at £759. Next is the Oculus Rift, which at £549 is almost £200 cheaper. Finally, there’s the almost affordable Play Station VR, which is just £349.

HTC Vive review

Even though the Oculus Touch controllers will bring the experience up to par with the Vive in many ways when they launch in December, the room-scale focus of the HTC headset still feels like the better choice. Even with comparable hardware, the Steam setup and game library are better on the Vive, with a larger array of motion-tracked, room-scale content available. The Oculus Rift and Gear VR both deliver on almost paradoxical fronts. While Oculus brings the power of PC gaming to a head-mounted virtual reality display, Gear VR serves as a convenient introductory point for anyone only casually interested in this emerging tech. Especially in reference to pricing, much of Oculus Rift’s features remain ambiguous.

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