Nintendo Entertainment is an 8 bit home video game console that was developed and manufactured by Nintendo. It was initially released in Japan as the Family Computer on July 15, 1983, and was later released in North America during 1985, in Europe during 1986, and Australia in 1987. In South Korea, it was known as the Hyundai Comboy and was distributed by SK Hynix which then was known as Hyundai Electronics.
The best selling gaming console of its time, the NES helped revitalize the US video game industry following the video game crash of 1983. With the NES, Nintendo introduced a now standard business model of licensing third-party developers, authorizing them to produce and distribute titles for Nintendo’s platform. It was succeeded by the Super Nintendo Entertainment System.
Miniature NES with 30 built-in games
Today the company announced what it’s calling the Nintendo Entertainment System: NES Classic Edition. It looks just like a NES, only a lot tinier, and it comes with 30 games built in. You can connect it to your TV via a HDMI cable, and it also includes a controller designed to work just like the iconic rectangular NES gamepad.
Technical specifications and architecture
Rioch produced the CPU for the Nintendo Entertainment System, which was an 8-bit microprocessor. Nintendo R&D2 had originally wanted to have a 16-bit CPU, though these wishes were unrealistic for the time and they had to cut it by half. The CPU was based on MOS Technology 6502 core.
Each Nintendo Entertainment System contains a set amount of RAM, though cartridges may also have RAM to increase the size. The chip contains more memory than MMC1. It had a better battery save feature and would give the game better colors and partial screen scrolling, among other features.
Video and audio
Different models were used for different regions. The PlayChoice-10 arcade games used a different model, as did the Nintendo Vs. arcade units. The NES had 48 color pallets available and five different shades of grey. At one moment sixty four sprites can be shown on screen pixels or 8×16 pixels. A maximum of eight sprites can be placed on a scanline at once. The sprite count can be increased, though this will usually cause flicker to occur.
There were a multitude of differences between the various regions that the system was released in. The most dramatic changes were those made to cater to the Western audiences opposed to the Eastern audience where the system was made, most notably in the casing design. There were a variety of peripherals that were released in Japan that never made it to America or PAL regions such as the Family BASIC and the Famicom MODEM. The Famicom contained non-removable controllers whereas this wasn’t the case with the Nintendo Entertainment System.